branchrust_reboot/main/Attack Helicoptercancel
316 Commits over 243 Days - 0.05cph!
Don't allow driver inputs while in auto-hover move
Post-process volume off by default
Gunner view is now higher resolution and less blurry/dusty
Added null check in AttackHeliGunnerSeat AllowHeadLook
Also show the "no ammo" crosshair if there's no gun at all
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
Crank up the "tape dust" briefly if just took damage
Increase cathode "tape dust" effect based on heli health fraction
Small mouse button icons added to the attack heli UI
Subtract previous commit, doing a simpler fix
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
More attack heli UI fixes
Attack heli range indicator now always functions
Removed most of the junk on my test map
Moved test map spawn point
Fixed broken attack heli monitor effect - assign main cam to canvas
Fixed WeaponRack compile and simplified code
Updated minicopter and scrap heli repair sounds
Fixed gunner UI showing up for the driver
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
Fixed merge issue with unneeded using statement
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
Allow admins to auto-hover as well (Paddy request)
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
Set up the new attack heli turret model
Missed a prefab in 'Fixed duplicate collider names'
Fixed duplicate collider names
Setting up Tom's heli turret model WIP
Attack helicopter physics edits
Fixed missing attack heli purchase action string
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
Finished transport heli fixup
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
ScrapTransportHelicopter prefab fixup part 1
Mostly set up ability to buy attack heli from Air Wolf compound
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
Merge Main -> Attackhelicopter
Merge
85110 -> AttackHelicopter, make sure the prefabs are right
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
Additional client-side visible changes on the heli when in a safe zone
Fixed some of the small monitor UI clipping
Prevent using attack heli guns in safe zones
Missile pods now show damage texture
Attack heli gib behaviour improvement
Remove unused prefab on AH
Remove unused cannon turret prefab