userBill Bcancel
branchrust_reboot/main/Attack Helicoptercancel

316 Commits over 243 Days - 0.05cph!

9 Months Ago
Don't allow driver inputs while in auto-hover move
9 Months Ago
Post-process volume off by default
9 Months Ago
Gunner view is now higher resolution and less blurry/dusty
9 Months Ago
Added null check in AttackHeliGunnerSeat AllowHeadLook
9 Months Ago
Also show the "no ammo" crosshair if there's no gun at all
9 Months Ago
Disabled the damage texture renderer for attack heli as somehow the _EmissionColor and _DetailColor are linked, causing the headlight emission and the damage level to affect each other(‽)
9 Months Ago
Crank up the "tape dust" briefly if just took damage
9 Months Ago
Increase cathode "tape dust" effect based on heli health fraction
9 Months Ago
Small mouse button icons added to the attack heli UI
9 Months Ago
UI plane distance fix
9 Months Ago
Subtract previous commit, doing a simpler fix
9 Months Ago
Created modified shaders for everything the attack heli gunner UI uses, disabling the Z test. Applied those shaders to all the images and text in the UI. Allows us to use a world-space UI (needed for the CRT FX to work properly) without very close world objects clipping through the UI. UI stays on top.
9 Months Ago
Fixed the standard rocket UI diamond no longer showing up. Fixed HV and Incendiary rocket diamonds no longer showing in the correct location.
9 Months Ago
More attack heli UI fixes
10 Months Ago
Attack heli range indicator now always functions
10 Months Ago
Removed most of the junk on my test map
10 Months Ago
Moved test map spawn point
10 Months Ago
Fixed broken attack heli monitor effect - assign main cam to canvas
10 Months Ago
Fixed WeaponRack compile and simplified code
10 Months Ago
Updated minicopter and scrap heli repair sounds
10 Months Ago
Fixed gunner UI showing up for the driver
10 Months Ago
Merge Main -> Attack Helicopter. Now with a merge that doesn't even crash Unity!
10 Months Ago
Fixed merge issue with unneeded using statement
10 Months Ago
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
10 Months Ago
Allow admins to auto-hover as well (Paddy request)
10 Months Ago
Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
10 Months Ago
Yaw clamp edit
10 Months Ago
Set up the new attack heli turret model
10 Months Ago
Missed a prefab in 'Fixed duplicate collider names'
10 Months Ago
Fixed duplicate collider names
10 Months Ago
Setting up Tom's heli turret model WIP
10 Months Ago
Attack helicopter physics edits
10 Months Ago
Fixed missing attack heli purchase action string
10 Months Ago
Removed new turret from attack heli for now, until I can get it set up properly (Gibbable script was causing crash on load)
10 Months Ago
Finished transport heli fixup
10 Months Ago
ScrapTransportHelicopter prefab fixup part 2. Manually ported collider changes from other branches
10 Months Ago
ScrapTransportHelicopter prefab fixup part 1
10 Months Ago
Mostly set up ability to buy attack heli from Air Wolf compound
10 Months Ago
Revert corrupted scrap heli prefab from the merge, I'll have to manually sort it out
10 Months Ago
Merge Main -> Attackhelicopter
10 Months Ago
Merge 85110 -> AttackHelicopter, make sure the prefabs are right
10 Months Ago
Merge AttackHelicopterPreTurret -> Attackhelicoper. Integrates the merge from Main + fixes.
1 Year Ago
Additional client-side visible changes on the heli when in a safe zone
1 Year Ago
Fixed some of the small monitor UI clipping
1 Year Ago
Prevent using attack heli guns in safe zones
1 Year Ago
Missile pods now show damage texture
1 Year Ago
Attack heli gib behaviour improvement
1 Year Ago
Fix server compile
1 Year Ago
Remove unused prefab on AH
1 Year Ago
Remove unused cannon turret prefab